AI Insights · Timothy · October 2022
Top 5 Miner Games Performance in Oceania Q3 2022
Discover how the leading miner games performed in Oceania during Q3 2022, with insights into downloads, revenue, and active users.
In the third quarter of 2022, the top five miner games on a unified platform in Oceania showed diverse performance trends. Here’s a closer look at each app's performance based on Sensor Tower data.
Dig Deep by Crazy Labs saw a sharp decline in weekly downloads, from a peak of around 34.7K in early July to just under 900 by the end of September. The app's weekly active users mirrored this trend, decreasing from approximately 55K in late July to around 28.4K by the end of the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd maintained a relatively stable performance. Weekly revenue fluctuated but remained strong, peaking at around $42.1K in mid-September. Downloads saw a gradual increase, reaching about 8.4K in mid-September. Active users also showed steady growth, rising from roughly 18K at the beginning of July to nearly 25K by the end of September.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH experienced consistent weekly revenue, averaging around $9K to $10K, with a slight dip towards the end of the quarter. Downloads fluctuated but generally hovered around the 4K mark. The app's active users saw a slight decline, stabilizing at around 87.8K by the end of September.
Ground Digger! from HOMA GAMES had modest weekly revenue, peaking at $25 in early September. Downloads saw a gradual decrease, starting at around 3.7K in late June and dropping to approximately 1.6K by the end of September. Active users decreased from about 9.6K in early July to approximately 5.5K by the end of the quarter.
Lastly, Mine Rescue: Miner Tycoon Game published by Carry1st showed a declining trend in both revenue and downloads. Weekly revenue fell from $432 in late June to $174 by the end of September. Downloads followed a similar pattern, decreasing from around 3K in late June to approximately 1.5K by the end of the quarter. Active users also saw a decline, ending the quarter at around 6.7K.
For more detailed insights and data, visit Sensor Tower.